Theme
Play and Forces
Context
For this week's theme, when I was thinking about forces, I thought about using gestures as the force for affecting the artwork and also surrounding. The first inspiration was one of teamlab's work, which is Moving Creates Vortices and Vortices Create Movement installation in NGV. "Variations in the work are born and continue to change, perpetually influenced by people's movement." This is the quote on their website that leads me to think more about how I would be able to plan on how the audience gesture would be able to influence the artworks movement.
Next, I was inspired by Behnaz Farahi's interactive installation, Breathing Wall 2,0. It was a kinetic wall installation that would morph it's shape according to the audience's gesture. I was interested in their inquiry of the project that looks into the amelioration of the relationship of gesture-based interaction and dynamic space. Although the project uses leap motion as the motion sensor for their installation, I decided to go with my computer's camera as it was more portable and easily accessible for the audience.
Method
I built an interactive interface using Touchdesigner and my computer's webcam as the main camera.
Response
I decided to create an interactive artwork that the users would be able to control its movement by gestures movement.
I started with linking the point x and point y of the moving objects that were detected by the computer monitor. I then set the x and y of the ball to the moving points.
To make it more interesting to interact with, I added lines into the project. The lines within the installation would warp around the ball like a guitar string. I also added in the opacity customisation option for the users so they could tweek with the opacity of the camera background. This would enable the audience to customise the interaction a bit more.
Reflection
I was looking to test with a more digitized method for this project where I was quite happy with the outcome. It was quite confusing at first, as I was trying to figure out the interface for the application. The results turn out great, and I was happy at the playability that I was able to feast out of this project.
Rationale
An Augmented reality app that allows user to experience the world that resembles the ocean.
Features includes walking around the virtual world that was superimposed onto the real world and creating sculptures in that world using touch movement.
Context
Augmented Reality allows virtual objects to be able to be superimposed into the real world. According to Harvard Business Review (2017), Augmented Reality promises to close the gap between the real and virtual world. So, this project is aim to inspect more into the idea of that and to include play within it.
Methods
I will be using unity as the main platform for the application. I will be using AR Foundation and AR core to set up most of the features.
Using Blender to create the 3D object. I will be doing some micoanimation for the models so that it looks more organic.
Outcome
Creating a world that would intergrate the experience of real and virtual world together
Experimenting with the AR technology and trying to break the rules that AR is only for scan and reveal image and filters.
Play and self
For this week theme, I did a instagram filter that showcase an old TV model that follow the movement and distorts the users face. It was created as how I see myself and the play part in this project was the everyone could try it, interact with it and also share with others.
The final product is available here : https://www.instagram.com/ar/513323279727898/
When I was brainstorming about the theme, the first thing that came to my mind was filters. My habit when taking photos was to insert a filter, which makes the photos aesthetically pleasing. So I feel like this shows my characteristic the most.
"Since TV is image laden, and favors the eye, we can link it to self image, that the people we see on TV are some how suggesting ways of living and looking that we may feel attracted to, consciously or unconsciously" - Professor Yusuf. Television played a large part in shaping who I am today and I enjoyed watching television shows when I was younger. This is why I decided to include a television model in my project.
I tried experimenting with SparkAR Studio to create the project. I started with a template which simplified the whole process. After importing a television assets from the library( 1990 TV by Warkarma from Sketchfab), I link it to track the movement of the head.
I then added a texture that extract and distort the face of the users to the screen of the TV. With some other textures that I created using the patch editors, I try to resembles the TV Screen material.
After the file was done, I upload the project into SparkAR Hub, which then would enable my project to be published and be available to be used in Instagram. After the files was inspected and approved, it was done.
I had a bigger idea for the project before this, which was to created a clone that has a glitching texture on its face. However, when I was trying to complete the project, I found that the idea was quite hard for me to complete it as a beginner in the app. I would still like to go with similar ideas and this was the compromise that I made for that. In the future, I would like to be able to fulfil it as a side projects.
3D OBJECTS in INSTAGRAM FACE FILTER / Spark AR tutorial - https://www.youtube.com/watch?v=6m9Y_QeUckA
Progler, Y., 2003. 'The Impact of Television on Human Relationships' - Live Dialogue. [online] ICIT Digital Library. Available at: https://www.icit-digital.org/articles/the-impact-of-television-on-human-relationships-live-dialogue[Accessed 5 August 2021].