This work explains the game play specifically and easily. By this motion graphic, it experimented the interaction needed in the game and the visual effect of its real time playing. Although it’s a rough draft with simple shapes, it’s a potential trailer in the future by showing audience the core mechanic.
It is presented as a motion graphic which enable it to show the components of the game one by one with explanation texts. Another advantage of motion graphic is without real time calculating shadow, it allows me to draw those shadow clearly for audience.
Similar works such as the trailer of Crazy Machines 3 developed by Fakt Software also used motion graphic to introduce its feature and gameplay to audience. Instead of showing game scenes, it is started with simple motion graphics to illustrate how the game works like.
From the feedback from Susan, I planned to create a storyboard or something like that to explain the gameplay. When I started working on it, I found out its not a good way to explain the gameplay by a story board which would miss some in-betweens which are essential for this game. Thus, a motion graphic is made to explain the gameplay in an easy understanding way.
Folio Plan 2 - Xipeng Niu (Xavier)
Rationale:
In folio 2 I will carry on the game I designed in folio 1 which is a platform game with a simple gameplay. The character can only move by jumping which will consume energy. In folio 2 the concept I want to examine is how can a platform game be replayable or extending its playing time. I would examine that by exploring potential directions like:
Context: Field
Method
By exploring different directions and put them into prototype, I can compare the feedback from testing. When I finish the game design, I can send the prototype to others in order to examine the replay value of my game.
Production: Tool
Unity
Researching on replay value Unity prototype Testing Feedback
Outcome
A replayable platform game
The factor(s) influence a platform game’s replay value