1. Rationale - Intention
For this folio I’d like to explore a story concept about a woman who weaves. I want to focus on extending my technical animation abilities and pay attention to creating realistic weight, as well as creating something character driven. I’d like to explore how textures, stylised details and behaviours will communicate the intricacies of warmth and coziness. When creating something character driven like this, I’d like to explore communicating the history of a character and ways to communicate a softness and warmth that is not physically seen. My original story concept was based on both wombats and weaving, so depending on the scope of this folio I may also play with the combat aspect of this. Focusing on details first and then introducing the wombats, as a way to play with first emulating reality and then subverting it.
2. Context - Field
I would be working in the field of animation, likely with a focus on 2D animation. The work of animators like Hiroyuki Okiura is inspiring because of his stylised realism. Although, I would potentially like attempting to unify both 2D and 3D animation. This could be similar to Ian Worthington’s ‘Big Top Burger’ series. I’m also willing to explore this as something more immersive or in the game realm, similar to Night in The Woods, but that may be out of the scope of this semester.
3. Method
This process will likely begin with sketches, and animation tests. I need to do some character studies as well as doing both weaving studies and loom studies. I’d like to explore both animating weaving and the potential of modelling threads, and constructing a loom in 3D, sound or dialogue and experimenting with the style of the environment.
4. Tools
- Sketches, concept development (Clip Studio Paint), animation tests (Blender, OpenToonz)
- Environments and props - illustrations, potentially modelled (Blender), may incorporate traditional 2d elements
- If possible would like to try other software e.g ToonBoom, but I am currently in Sydney and cannot access the Studio