Class summary:
In this lesson we talked about stories and movement. We learned how to use the relationship between the lens and the subject in the service of our narrative. As the camera moves within the frame, we can control what is shown to the viewer and what is hidden. In this regard, there was an animation in class that was very enlightening to me.A Mouse’s Tail(2008) Dir Benjamin Renner.
The camera of the story keeps following the mouse. It tells the story of a mouse walking on the road, unknowingly came to a lion's head (the lion is black pattern. It blends into the background). The lion tied up the mouse. In order to survive, the mouse begged the lion that he was too small. He could find other food for the lion. The mouse was bound by the lion. The mouse found a lot of food, panting tired lion is not satisfied. Just then the mouse began to taunt the Lion. At this time, the audience was confused, everyone thought that the mouse was mad with exhaustion and lost the desire to live. The camera began to zoom out to reveal the full picture. The mouse had tied up the lion long ago.
Story:
In class, our team selected a wiki for story creation. I adapted the story of our group again according to the teacher's feedback in class.
Here's my updated version of the story:
The story I want to tell is about an overworked and hungry delivery man. He went on working through hunger and fatigue. His feet sinking into the ground is a metaphor for how tired he is walking. In the dream he fell asleep and ate the pizza to show his hunger and exhaustion.
Class summary
In this lesson we discussed diegetic and non-diegetic.
Diegetic refers to the objective and true voice. For example: conversation, water flow, character movement...Non-diegetic refers to the sound of something outside the story.In a game, for example, the player can hear sounds that the characters in the game can't hear. Like the BGM of the game, the UI sound.
The importance of sound is undeniable. The sound can let the audience get a lot of information.The video watched in class: Arak Football. (Dir Grant Orchard. OneDotZero,2005.) well illustrates this point. The sound lets the viewer know that the black spots in the original picture are crows. Red rectangles and white spheres represent someone kicking a ball. I can't even guess what the black blobs represent without the sound.
Sound can also add to the mood. Horror films become less scary when they are watched with their ears covered. The addition of scary music to less scary videos can also upset viewers.
Sound can be subjective or objective. It means we can enter the character's world.
The sound effects are also very interesting. In the world of animation can put all animals even things can be personified in the world of animation. Humans have human language, and animals have animal language. For example, Pixar's 2016 short, Sandpiper, was directed by Alan Ballilaro. The only dialogue in this animation is in “bird language.”
Director Alan Barilaro talks about the sound effects:
"Most of it is real birdsong, a little bit of it is Adrian Belew making with guitars, and some of it is foam. I learned a lot from Andrew Stanton on Wall-E, and he worked so hard to get the robot language right that I felt I had to get the bird language on the same level as him. "At the beginning there was a lot of noise and a lot of noise, and it was a challenge to get it right, especially with the mother-daughter focus."
However, animation has such magic power to turn the "bird language" that we can't understand into a language that everyone can understand, and even resonate with the characters inside. This is what makes animation fascinating.
Story beats
In response to this week's theme. In class, our group created a story.
According to the teacher's feedback in class, I made my own adaptation.
After the adaptation of the story I want to express is that a person addicted to the network, His life revolves around electronics. The voice of the electronic speaker is used as a metaphor for his need to relax his spirit. The sounds of nature outside contrast with the sounds of terror inside.
In response to the week’s theme of Tinkering, I created a simple frame-by-frame animation. It's an orange that's been sliced and reassembled into a whole orange. I tried to animate flashbacks and mimic the look and feel of frame by frame animation. I was inspired by the use of materials through director Anh Ngoc's stop-motion animation related to food.