BY Xile Qiu(Celine)
Class summary:
Our topic for this lesson is light. Light is also very important in the film.
Story:
In this class, I designed a game setting using my own wiki, and expanded the content of the wiki according to the feedback from the class.I expanded the wiki based on class feedback.
Game background:
After the Star Wars, the Earth lost all its light. Earthlings have made a few lighthouses out of the few materials available. Unlike natural light, lighthouse light can be captured by humans.
Lighthouse lights are captured and transported to stores everywhere. Lighthouses differentiate prices by quality like commodities. Fresh light costs $5 a bottle. A slightly dimmer light costs $2 a bottle. The expiring light costs only 0.5 yuan a bottle. In this world, light fuels many machines. Ordinary people can only bottle light in small quantities in supermarkets. You can't get the amount of light that the factory needs.
Gameplay: Once you enter the world, you first need to survive it. Light affects people's happiness. Not buying light for a long time increases the risk of depression. The primary purpose of the player in the world is to find a way to build more lighthouses and rebuild the world with light.
In response to this week's theme, I changed the properties of light. Make light a resource that can be collected. I used this attribute to design a survival and building game. I referenced the game Frostpunk. This is a doomsday building game. I referenced his architectural atmosphere and wanted to use the doomsday Building-type atmosphere in my game.
By Xile Qiu Selene
Email Xile Qiu Selene
Published On: 09/06/2022