Week 1 - http://magistudio.net/work/iol-week-1-mind-map-1
Week 2 - http://magistudio.net/work/iol-week02-s1-2020-1
Week 3 - http://magistudio.net/work/iol-week03-s1-2020-3
Week 4 - http://magistudio.net/work/iol-week04-s1-2020-2
Week 7 - http://magistudio.net/work/iol-week07-s1-2020-3
Week 8 - http://magistudio.net/work/iol-week08-s1-2020-2
Week 9 - http://magistudio.net/work/iol-week09-s1-2020-3
Week 10 - http://magistudio.net/work/iol-week10-s1-2020-2
This semester, I was involved by attending as many classes as I could and frequently consulting with my peers about my works. Because animation is something that I was fairly unfamiliar with to begin with, I would show my work to others to get their feedback to improve as much as I could. Emmett was always able to give me valuable advice when we gave each other peer-to-peer feedback. He was also able to show me many different ways to approach my works when feeling out of the box.
I tried my best to submit my weekly exercises to the website on time but was not able to do so. Going forward, my habits will need to change to not forget about submitting exercises properly on time.
Overall I nominate myself 9/15 in COP. I think I could have improved alot in terms of communication with more peers to recieve more different feedback.
Nonotak Studio
Nonotak is a collaborative installation and performance project that explores the concept and themes of illusion and infinity. It combines architecture and sculpture to create installations with light and sound. The project was designed with the question of how to create the sense of infinity within a closed space and how to make audiences physically feel that way. Nonotak has helped change how people view how technology can compliment art and how the use of audio can affect audience engagement.
Mario Teaches Typing
Mario Teaches Typing is a typing simulator with an appearance of a standard Mario-Like Platformer. On screen is two hands that show which fingers you should be using as letters appear on the screen. When typed correctly, Mario will complete levels that begin with simple single letters to strings of sentences at later levels. A report card is given at the end of the players time to breakdown the details of their performance; such as accuracy and WPM. Due to the popularity of Mario as a character, it helped to bring more attention to its release, though how useful the game was is slightly questionable.
TeamLab
TeamLab is a collective gallery of artists, programmers, engineers, animators, architects, and mathematicians in Japan that explore the concept of interactive light sculptures and how technology can affect light as a physical piece. The art pieces within the massive gallery range from interactive to independent. Some pieces require audience participation while others develop their own footing over time while some are even programmed to eventually mesh into other pieces to create their own unique artwork. TeamLab has helped solidify the use of technology and how it can help redevelop the way we view things such as art.
Dr Kawashima’s Brain Training
Brain Training is a mini-game based series that is designed to help stimulate your brain and help track functionality in a minimal and entertaining form. Everyday, you complete a series of different mini-games which go towards an overall profile. This profile helps the games algorithm determine the estimated age of your brain and provides exercises to maintain progress. Although the game makers do not claim that the game is scientifically proven to improve cognitive functionality, it is safe to say that due to projects as this, researchers are more willing to dig deeper into whether or not something like this could be possible in the future.