Problem: Producing a high degree of difficulty action shot taking into account momentum, weight and fluidity.
Assumptions:
Too many frames?
Movement is too convoluted? May need to simplify.
Not adjusting frames for speed of action (ease out / inI )
May need to experiment more with holds.
Should the character continue moving to the left constantly? How much should their opposite momentum caused by body movement disrupt that?
How much artistic licence and stylization should contrast with real physics? Where is the happy medium for this?
Examples of iteration/ experimentation