Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Problem: Producing a high degree of difficulty action shot taking into account momentum, weight and fluidity.

Assumptions:

  • Too many frames?

  • Movement is too convoluted? May need to simplify.

  • Not adjusting frames for speed of action (ease out / inI )

  • May need to experiment more with holds.

  • Should the character continue moving to the left constantly? How much should their opposite momentum caused by body movement disrupt that?

  • How much artistic licence and stylization should contrast with real physics? Where is the happy medium for this?

Examples of iteration/ experimentation

Downloads:

About This Work

By James Elms
Email James Elms
Published On: 11/09/2021

academic:

production

mediums:

animation

scopes:

major work

tags:

IOL_week06_S2_2021