FOLIO 2 PLAN
Rationale:
I intend to continue surrounding my project around ‘Anne’s Wombat’s and Weaving’. This story is about a middle aged woman exploring the practice of weaving, in a spinners and weavers club with other women and wombats. I want to develop this concept into a more cohesive story, potentially following scenes and creating a character arc for the titular character. I think it's important to express a story which celebrates the warmth in an old craft and in older people, and I have found myself developing more interest in the composition of scenes and stories visually.
Context:
In terms of technical context, a focus on character animation would place this work amongst practitioners like Barry Puvres and Hiroyuki Oikura. Although, in terms of concept it also sits amongst live-action films like 9 to 5 (1980) and First Wives Club (1996) due to the nature of the cast. Although it may be out of the scope of this project, it would be interesting to explore this as a screwball comedy, and I feel like there’s an intersection here with some of the elements of Pom Poko (1994).
Method:
I’d like to start by working on generating scenes ideas and storyboards, then experimenting with different iterations of the scenes composition and colour trials. I enjoyed working with 3D models and experimenting with the stylisation of these models, so I’d like to attempt that further in my work. I’d also like to formulate some level of story and potentially a character arc, so there may be a level of writing involved in the process.
Production:
I will be continuing to use Blender and OpenToonz in my production. I’d also like to potentially branch out into using programs like AfterEffects.
Outcome:
This project will take an animated form, potentially a series of vignettes that may hint to a larger story.
James Elms s3707557 Folio Plan Post 2
Project:
POST PRODUCTION: 2d animated short (single action scene/ dynamic animatic)
1.RATIONALE: Intention
My focus for this project is to continue working on my animated scene from folio 1, this time with a focus on post production methods to enhance my original project goals of stylistic direction and dynamic action shots.
2. CONTEXT : Field
At this early stage of development, I am looking at recent watermark designs and art direction and post production in animation. Some early points of reference are..
Sony Pictures Animations Spider-man: into the spider-verse
Shigenori Soejima and the post processing of Persona 5’s animation production.
CloverWorks studio and the colour theory / scripting of their animated series Wonder Egg priority
Disney’s limited series “Gravity Falls” does some interesting work with particle effects and transitional shots.
The synergy of soundtrack and atmosphere conducted in Supergiants game “Transistor”
3. Method? (iterative loops and reflection)
Necessary period of clean up, inks and flat colours.
Further tinkering with previous animated scenes both in pre and post production to further flesh out the dynamic nature of the shots.
Research and experiment various methods of colour theory and visual effects.
These include
Motion blurs
Colour scripting
Post processing
Matching visuals to themes (Chromatic aberration, camera lens effects, use of slow motion etc)
Create, input music and sound to match the flow and mood of the project.
4. PRODUCTION: Tools
Software: After Effects, Blender
My schedule for this period of development is to clean up and colour some smaller scenes in the animation. I will then use these scenes and the basis for the beginning for my experimentation in After effects and blender to establish a visual style and determine just how much I wish to push the colour and editing dynamics.
Once this is established, I will use this template to develop the larger scenes and project as a whole, leaving time for possible innovation and experimentation to further push the art direction I hope to achieve.
OUTCOME
After Folio one, I have attempted to scope the project fairly small, with the hope that once the necessary work is complete, it will allow for a comfortable period of experimentation. As outlined previously, the focus now really is to take the potential of the animated roughs and polish them up in a way that they can conceivably be used as a finished, polished folio or showreel piece.