My intention is to continue challenging myself with my time-piece experiment in creating an experimental 3D futuristic ‘Souls-like’ environment, worthy of a boss battle with a focus on lighting.
This is to take on the other half of the challenge/experiment from my Folio1 Project. And having a greater understanding of the ‘Souls-like’ genre, I believe I am more ready to handle creating a ‘souls-world’ in a bigger aspect, in a full environment that one would typically see than a smaller niche interactive experience set in the modern-day era.
Context: Field
This project sits within the game design, environmental/level design and potentially the ‘speedrunner’ field.
Two people immediately come to mind,
“VaatiVidya” (Vaati) – Which I used as reference for Folio 1
A Youtuber/Twitch Streamer and a prominent figure in the Dark Souls lore universe who was very helpful for the world creation process in Folio1.
“heyZeusHeresToast” (Zeus) – Which I’ll use for reference in what players like in their levels, what works and doesn’t work.
A notorious Bloodbourne speedrunner and Twitch Streamer. (Multiple appearances in AGDQ - Awesome Games Done Quick, a large speedrunning charity event)
Other notable studios are: Japan Studios (Playstation), Bluepoint Games (Demon Souls Remake), and FromSoftware (Dark Souls) – Bandai Namco Souls Series.
Method
The studio work will help support my intention in a hands-on fashion, allowing for learning of lighting and helping my level/environmental design skills.