Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Welcome to the CPS Aquarium, where multiple realities and times co-exist in the same place.

Click and drag around the screen or you can view on Google Cardboard.

Reflection: Folio 2/Archival Object

Creating the ‘CPS Aquarium’ has made me see my previous weekly responses with fresh eyes  and I have developed a deeper understanding of my work in both CPS and Studio 1 (as well as in the field as a creative practitioner).

New insights on the weekly responses include:

Week 9 – Forces, in which my prescribed rules were:

1. Circles are squares. 2. Use only greyscale. 3. Jump to walk

I would now approach this in a new way, thinking more about what ‘circles are squares’ could mean literally AND metaphorically instead of my literal interpretation on the day (when car tyres became square and so did snow flakes. What if the car had also moved around like it was on square tracks, instead of in a curve?).

Through the making of this archival object I am now also more aware that most of my work points to a deep interest in the intersection of perspectives and is usually, but not always, imbued with a ridiculous and sometimes dark humour with a philosophical undertone.

Take the Found Object response, where I create the meta-perspective of the TV control room for example, or The Lift you can never leave. Then in Subtaculous Experiment #1 everything is viewed from below and its purpose subverted.

We visit the yoga class with the seal and the beach with the yoga pupil who have swapped places so that perspective is again altered, blended and bent. Over in my Studio 1 work this theme is mirrored in A Night in the Woods where everything is unpredictable and disorienting and there's no control over what could happen.

The 3D scan of the apple is interested in literal perspective, but also mortality and time.

Little Red Riding Hood is a feminist time traveller.

The Telephone Game is a portal into another dimesion that's slipping away on the back of a fish.

The course’s weekly responses have also broadened my knowledge of design, interactivity, art movements and their makers.

This grounding has catalyzed a range of thoughts and production processes. It has sparked a new respect for play and the directions that play can lead. Play has a way of tapping into the subconscious and intuition – another reason for my choice of the fish bowl in which impossible things can happily co-exist.

Another way to look at this Aquarium is through my own personal experience of CPS and MAGI, where at the start of the semester I didn’t know what to expect or where my skill set best sat amongst so many peers with different and exciting skill sets. Was I a fish out of water? Would I find my sea legs? Or would I live a breathe in a lovely underwater garden full of weird and wonderful creations?

About This Work

By Rachael Thompson
Email Rachael Thompson
Published On: 05/06/2019

academic:

context, production

mediums:

animation, spatial

scopes:

minor work

tags:

#CPS, 2D animation club, VR, 360