Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Observation: 

Can be from experiences, from our senses. Something around you. Something you notice. We observe things daily in our life. We observe people, objects, places, interactions all the time. Week 1, theme observation I was thinking what to type on the notepad and I caught myself staring at the keyboard while thinking. I thought about how the letters on the keyboards are arranged and how I am so adjusted to type so fast even though its not in a specific order. We are so quickly adapted to this style of keyboard because it exists as it is. I wondered if the keys were in alphabetical order, how would we react to such a change and how would it affect the way we type?Christopher Latham Sholes, is an American inventor who invented the QWERTY keyboard.  For this task, I took a sticky note pad and wrote all the letters of the alphabets and cut and pasted it on top of the original keyboard. I thought about testing and seeing other peoples reaction when they type using a normal keyboard and then type using the alphabetical order keyboard and how much time it takes them to write a sentence. I recorded their reactions and timed it to see how long it takes them to type. The results were pretty funny because most struggled to look for a key. For example, where's the letter C or where's the letter G?

LINK: 

http://magistudio.net/work/cps-week01-observation


Tinkering as a method:

Tinkering is a problem solving method where you make something without a plan. The goal was to make something but without a plan, just to start off with something and create something. My approach to tinker was to tinker with softwares and tools to make a character move. Though its basic, it's something I wanted to learn through coding and playmaker and I have never used Unity before. Jay Weston, a game designer who is interested in making game design without coding. Made games such as zombie outbreak, class 3 outbreak. I struggled in this exercise, but I think that was the main goal to research and to find ways to problem solve and find a way to move the character at the end. I created a 3D sphere from the game object option in Unity so that could be the character I can try to move. I used playmaker since it's a way to do without coding and I don't want to go in the coding path. The first result was that the sphere wasn't moving. When I checked the FSM, there was some error that I didn't know how to fix. I did some research and there were multiple ways to do this in Unity. There were ways to do it in coding and a way to do it in playmaker but since I wanted to stick to playmaker there were different ways and in each video they taught some other way. Finally, the end result was, no matter how many ways there is to do something, I was able to make the character move and that was what I tried to achieve.

LINK:

http://magistudio.net/work/cps-week02-tinkering

Found Objects:

This topic was a little similar to observation but the difference was it should be an observation of objects in particular and how they can afford us practically, functionally or asthetically. I had various objects such as computer, mouse, bag, paper around me. I thought about how such objects I find and how I can combine it in a creative way that can be also used functionally if it exists in real world. Randy Lewis, American graphic artist creates unexpected objects by combining photos. He uses photoshop to take different images and create a unique, funny, satisfying object. I tried a similar theme but did it in Maya in order to create a unique 3d model. I used two objects such as my phone and my bag to start off. I decided that these found objects can be used to make a technology in a bag shape. A kind of digital bag. I Modeled both the objects in 3D. Why 3D? It was easier to convey my model in 3D than in real life because such things aren't possible in the real world. I thought about creating it in 3D and making a model to elaborate on what I would like to show. The second objects I chose to combine was, a Boost Can and my shoe. It's more like a walking can. I made it to look functional so that the drink is portable by itself and it can walk where ever you want to go. It's a stable handle so it won't fall so easily if the cup is broken. The last two objects I used is a soccer ball and a bicycle. I put the soccer balls in place of the wheels because I thought that would be a cool invention if that ever exists because it would be more fun.

LINK:

http://magistudio.net/work/cps-week03-foundobjects


Discussions of Place:

We were told to think about how a setting can take place in our work. A place can tell us a narrative. We were told how can place be told if characters and place is the same but the environment is changed. As the class went on, I looked around at everyone working and thought to myself, what is a classroom without books and computers and students. If I change the environment of the classroom, will it still look like a classroom? I took a photo of the classroom and of few of my classmates in it and took it to Adobe Photoshop. I tried to change the place/environment. A classroom is a classroom with tables, chairs, books, bags and computers. If I change the carpet floor to grass, will it still be a classroom? If I remove the walls and place it in an outdoor environment, will it still have the feeling of an academic class? It will look more like a relaxed situation with nature. If I change the environment to underwater, it will change the entire perspective of a classroom. By removing, tables, chairs and computers it would look like in a new setting all together. Small changes can change the perspective of the place. I originally started with the classroom scene and tried removing and adding different environments. The characters would remain, the place is the same but the environment will change.

LINK:

http://magistudio.net/work/cps-week-04-place

Objects are Not Exhausted:

Object-oriented Onthology (OOO). This week was about how objects not only exist for us but how they intereact with each other without human interaction. Example of a teddy bear which was discussed in class. There were many reason what a teddy bear means for us. This was an example of how objects interact with us directly but this week was to think about how they interact with other things. I thought about dust particles. There are dust particles everywhere. They directly related and interact to us since we react to dust particles everywhere. Dust is formed from various sources such as soil, wind, pollution, volcanic eruptions and etc. I thought about how dust particles interact with other objects. I looked at my pencil that had a little bit of dust particles since it was in the same place for the last 30 mins. This for me,  was a good topic because it related to my studio 2 project. My project is based on the movement of particles in an enclosed space. I thought about an object that changes over time such as a balloon. A balloon decreases size due to heat expansion after few minutes. While this process happens, due to time, some dust particles start to form as well. I tried to create a timeline time of video where I showed how the object and dust particles reacted with each other over time. The more longer the balloon stays, the size decreases and the dust particles increase.

LINK:

http://magistudio.net/work/cps-week-05-objects-are-not-exhausted


 

About This Work

By Rhea Ahuja
Email Rhea Ahuja
Published On: 09/04/2019