During the module, we are given with different weekly themes to play around with. The exercises below are the outcomes as I indulged and played with these themes.
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Observation is more than just seeing, it encompasses a far greater range of sensory input. Reflection on this idea of observation without sight is at the core of this work. To explore this notion , I created a simple visual replication of what one might see with their eyes closed.
Play with time ~ a certain sense of rhythm . Playing on an audio reactive system created in Unity, the idea of Time was experimented and played with in a number of ways ,Time as Rhythm - The whole experience is a loop in itself, it’s realtime and is everchanging even if the same song is loaded it’ll give a different visual approach, It’s repetitive yet very much not. Each previous frame is snapshotted and paused which gives us this interesting visual response, which is also a play with time in a technical context. This work also feeds on one of the modules(audio reakt) needed for the studio project - Multiverse.
Combining forces with Phoebe and Rachel Thompson, we created a multiplayer VR gameplay prototype. I tinkered with external controllers including ardruino kit to come up with ideas and mechanics to combine these technologies with VR.
A place is an immersion - knowledge and experience are situated in the interplay between person and environment. Expanding on this ideation alongside Virtual Reality and 360 immersive projected spaces, I experimented with number of 360 renders creating some exciting visuals.
Discovering these outcomes which were result of squashed 360degree visuals in a square plane, they also make me wonder on what if that might be the way or perception through some other planetary eyes.
Derived from and completing on a 360 underwater scene of a drowning girl which will be projected in a 180 immersive theatrical ‘Les Mysteres Du Louvre’ with ReAction Theatre.
Playing with the idea of force as an external input from the user with an internal ingame mechanic, a system for a bubble burst was created where when touched gently it floats away and if hard hit, it bursts. This exploration also feeds in for my studio project Multiverse.