Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme 
Places

Context
Places - an Environment, an immersion, holds a significant value in any kind of immersive experience, especially 360 immersive projection or in a VR environment. Our environment may also define our perception and vice versa, knowledge and experience are situated in the interplay between person and environment.

Section 2: Human Perception and Environmental Experience by https://peopleplacespace.org/toc/section-2/ elaborates and quotes several philosophers along with these ideas.
---

"our self image and consequently the way we perceive ourselves to interact with our environment” Karen Carr (1995 , p - 4)who also further reflects on sense of physical reality stating that our sense of physical reality is a construct derived from symbolic, information directly presented to our senses noting that aspects of our physical reality are only present in an incomplete, noisy form and our eyes provide only a fleeting series of snapshots of only parts of things present in our visual perception, influenced by a prior knowledge brought to perceptual analysis of one's sensory input, interpreting these objects to exist in their entirety, Carr citing Gregory , 1980.

Stimulated and Virtual Realities : Elements of Perception, Tailor and Francis Publications, 1995 .
---
Steuer (1964 , p.21) who defines a medium as an extension of man, reflecting how technology is just an extension to our human psyche.

Jonathan Steuer , 1992 :‘Defining Virtual Reality : Dimensions Determining Telepresence‘, Journal of Communication , Stanford University ,

---- 

My method was to create an immersive experience - an immersive underwater experience, I also discovered these outcomes as I indulged in , they may be a sense of different planetary perceptions of its environment. As I indulged in creating this space, this extension of technology also became a place for me to tinker and create as kept I finding interesting outcomes.

=== Response(sz)
A number of places-visuals were discovered while experimenting with VR 360 render settings.
(free wallpapers :D!_)





Above visuals were derivative of - 

These videos are stretched 360 renders -Might put them together for a small VR parable probably called ricochet, with ambisonic 3D sounds to drown oneself into.
These are monoscopic 360 videos but for VR, they'll be rendered again n Stereoscopic 360. 

(A ricochet is a rebound, bounce or skip off a surface. )
 





Making plus extras = 

===========================================

if you've read it till here and would like to dig deeper on how its all done, here's a bonus link : https://vimeo.com/348988980 password is drown 
. ===============----===



                                                                           ------------ END -------------------

About This Work

By Sahaj Garg
Email Sahaj Garg
Published On: 19/08/2019

scopes:

prototype

tags:

APD, Advanced Play Design