Folio Plan 2 - Xipeng Niu (Xavier)
In folio 2 I will carry on the game I designed in folio 1 which is a platform game with a simple gameplay. The character can only move by jumping which will consume energy. In folio 2 the concept I want to examine is how can a platform game be replayable or extending its playing time. I would examine that by exploring potential directions like:
- Increasing difficulty
- More levels
- Different endings
- Platform games and replayable games
- Outstanding platform games like Super Mario and outstanding games with great replay value like Isaac.
By exploring different directions and put them into prototype, I can compare the feedback from testing. When I finish the game design, I can send the prototype to others in order to examine the replay value of my game.
Researching on replay value Unity prototype Testing Feedback
A replayable platform game
The factor(s) influence a platform game’s replay value