Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Thanks everyone!!! I have modified several versions of the camera movement based on my inquiry and question.(How to use one shot to travel through different scenes in one animation?

How to make relationships between petals and different creatures in the different scenes in the one shot movement?)

and first person perspective.

The petals, as the main characters and as the camera moving perspective of this animation, traverse a variety of terrains through the wind.

From the sea to the beach to the grassland to the forest to the flowers, all are inhabited by different animals with different vegetation and environmental features.

The animals live in the places where they live. The animals go about their daily activities even before they encounter the flower petals. But the animals also react in some way to the sight of the petals.

The scene is no longer just the scene itself, but a real natural system. There is vegetation, mossy mushrooms and all kinds of foliage, but also many animals that live in this environment. The petals are subtly linked to the animals and the environment.

The animals also have their own activities and habits. Even if the petals don't come to them, they are still living.

As the camera pushes in my animation, the petals pass by the animals as they float by. Allowing the animals to stop in their tracks, look up, etc., or be startled by the petals, or continue their original behaviour, allowing the petals to stop for the animals.

Petals travelling from the sea to a place with lots of flowers, the petals are always looking for a place to rest. Petals will want to hide and play with the sheep, and some friendly petals will want to rest on a sleeping squirrel as a little blanket to keep it from catching a cold.

This creates a connection with the animals as the petals. This is because the animals shaped by the environment have different ideas about the flowers shaped by the environment. On the other hand, these different treatments also reflect the real natural environment very well.

The feature of the one shot animation is that any change requires a full re-render. I chose two names for the title: Elves and Resting Place, and finally chose resting place to represent the choice of the petals' resting place and to suggest where the creatures would live. The name connects the environment and the petals, and is a hidden guide throughout the animation.

This is my Studio2 video on Youtube link: https://youtu.be/HBltmgwULCw

you can choose 2k to view

About This Work

By Guo Bingqian
Email Guo Bingqian
Published On: 19/10/2021