Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

MAGI Studio 2 Folio 1

By Nguyen Thai Tue Linh - s3618859

Part 1

RATIONALE

Initially, I want to make a game about a character trying not to get killed by herself in her dream. It is a puzzle-adventure top-down game. My original inquiry is to make negative emotions enjoyable through gaming. Though after several discussions, I’m thinking about changing all of these. Currently, I’m concentrating on prototyping the gameplay in Unity, so the theme and the project inquiry will need to take a back seat for a while.

CONTEXT

Creaks by Amanita Design (on Apple Arcade)

“Creaks” is my primary inspiration for this project. I love everything about the game, from the art style to the world-building. The way the creators build up the world in the game makes you feel like you are a part of it. There are also enemies that the main character needs to hide from by pushing objects or turn/off buttons. I love the moments when I examine the surrounding world of the character, in order to come up with the right way to advance forward.

METHODS

Week 5:

  • Finish Color Mechanism

  • Create the main character and enemy controller

Week 6:

  • Playtesting

  • Create illustration

Week 7:

  • Create animation

  • Replace the new fidelity prototype assets with the new assets

Week 8:

  • Launch the game

OUTCOMES

The final submission is going to be a puzzle-adventure game run on the browser.

Part 2

Here are the links to my posts on magistudio.net

MAGI Studio 2 Week 1 - Mind Map

MAGI Studio 2 Week 1 - Project Outline

MAGI Studio 2 Week 1 - Gameplay Design

MAGI Studio 2 Week 2 - Researches for Illustrations

MAGI Studio 2 Week 3 - Prototype

MAGI Studio 2 Week 4 - Prototype

MAGI Studio 2 Week 4 - Production Schedule



 

About This Work

By Linh Nguyen
Email Linh Nguyen
Published On: 26/03/2021

tags:

AGI Studio 2, linhnguyen