MAGI Studio 2 Folio 1
By Nguyen Thai Tue Linh - s3618859
RATIONALE
Initially, I want to make a game about a character trying not to get killed by herself in her dream. It is a puzzle-adventure top-down game. My original inquiry is to make negative emotions enjoyable through gaming. Though after several discussions, I’m thinking about changing all of these. Currently, I’m concentrating on prototyping the gameplay in Unity, so the theme and the project inquiry will need to take a back seat for a while.
CONTEXT
Creaks by Amanita Design (on Apple Arcade)
“Creaks” is my primary inspiration for this project. I love everything about the game, from the art style to the world-building. The way the creators build up the world in the game makes you feel like you are a part of it. There are also enemies that the main character needs to hide from by pushing objects or turn/off buttons. I love the moments when I examine the surrounding world of the character, in order to come up with the right way to advance forward.
METHODS
Week 5:
Finish Color Mechanism
Create the main character and enemy controller
Week 6:
Playtesting
Create illustration
Week 7:
Create animation
Replace the new fidelity prototype assets with the new assets
Week 8:
Launch the game
OUTCOMES
The final submission is going to be a puzzle-adventure game run on the browser.
Here are the links to my posts on magistudio.net
MAGI Studio 2 Week 1 - Mind Map
MAGI Studio 2 Week 1 - Project Outline
MAGI Studio 2 Week 1 - Gameplay Design
MAGI Studio 2 Week 2 - Researches for Illustrations
MAGI Studio 2 Week 3 - Prototype
MAGI Studio 2 Week 4 - Prototype
MAGI Studio 2 Week 4 - Production Schedule