https://www.youtube.com/watch?v=Yyl11SLW2co&feature=youtu.be
The theme of this week's IOL is to design a contrasting interaction. Based on academic research, I found that the evolution of the camera's history was initially stationary, but also to obtain information and help the player to observe a fixed position. So I studied the main direction of the camera. I made the following design: the existing camera can follow the movement of the character. From the other side of the camera, it is also in motion. Now I designed the camera to pass through the code by placing a static camera and observing the contrast between the two cameras, which is better to experience the presentation. The goal is to implement camera pass switching. (In week six, I thought about the camera as the player's eye in the game world, and I thought about the senses and how the sense of hearing can be used. When you are really in the environment, you will use the senses you can use. So I added When the camera moves away, there will be a broader background ambient sound. (Detailed ambient sound when following the camera.) Method: Implemented through code and by adding a camera. Result: The interaction was completed according to the design purpose, and when the R button was pressed, the main camera switched to the static camera, and by comparison, we can find that the camera following is more conducive to the presentation of the picture. Through this interaction design, I experienced the process of camera development history and let me understand that to better use the camera narrative, the camera around the follow is a must-have condition.
By Guo Bingqian
Email Guo Bingqian
Published On: 05/06/2022