Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

https://youtu.be/sLaRDq2aub4

Aim: In week 2 (Loops), I took this as an opportunity to
really push my particle system idea to see how many
different particles I could create from one master
particle system. This is important for the final work as it
means it could be controlled by blueprints and weather
data to create different looking outputs.

Method: I followed a tutorial by Tyler Smith, a senior
environment artist for Sony Sucker-punch. After making
his particle I completely changed it as it looked too
explosive. He was creating a simulation of waves hitting
rocks, whereas I wanted waves blown by wind – a
much softer result. I attempted to create this result,
iterating 10 different particles from the same particle by
increasing or decreasing life spans, velocity and spawn
rates. The prompt from Nick also asked us to combine
the loops into one scene.

Reflection: None of the particles in this test would
really make it into the final simulation, but Nick did point
out the slower particle effect which ended up being
influential for my week 3 iteration. Also the smaller
mist particle was influential later on in week 3. The final
explosive combination of all the particles layered on top
of one another has influenced how I might approach
the highest level of W.A.V.E as seen above. I think it
wouldn’t be this extreme, but I like the idea of there
being a foam only series of shots.

About This Work

By Oliver Hull
Email Oliver Hull
Published On: 03/06/2022

tags:

IOL_S1_2022