These two run animations were also built on the previous week’s run animations. For the run animations, I took the reference from a couple of 2D animations done in other engines by other artist and tried to replicate it using the rigs inside of the Unity engine.
I tried to create two versions of the animation and played around with the speed to try out what might look good and what I would like to have in the game. I like the animation on the top better with the speed on the right side. The bottom animation turned out too stiff looking in my opinion.