Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In the response of place, I used blender to make a small video about the Earth species filter. It simply shows how the earth is properly screened in this world, and the living environment of the allocated species and how the species are screened out suitable for placement in the sky, land and desert. By observing how tiny creatures live and principle of mazes, I found that mazes can be used to divide terrain and find suitable paths to reach their destinations. This particularity allows the terrain to be separated into different functions, and the design of the end point can better select the species that can reach the exit, that is, the appropriate species. At the same time, the earth can maintain ecological balance through the sky, atmosphere, mountains, and ice, so it can be designed into multiple mazes. In addition, I also refer to the mode of the dice to show intuitively (the operation process of the centrifugal separation machine). I was inspired by Even Liu's drifting bottle work. If I lived in a drifting bottle, the tools and environment around me would look very different. Also,from Whale Hourglass by bob drider, gave me a greater inspiration about the perspective of the world. Their production cleverly combines common objects with tiny creatures which may be all they live. It gave me inspiration about the origin of species.

also uploaded this video to youtube:https://youtu.be/PiKHTA-bhso

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About This Work

By Guo Bingqian
Email Guo Bingqian
Published On: 17/08/2021