Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Rational/intention

 I want to keep going with what I have done within the last 6 weeks

 Keep thinking the character concept and improve if it is necessary.

 Thinking background concept

 Refine the live2d model in different aspects ( physical calculation, edit mesh, set parameter, rigging)

 Make character motions

 I want use live2d technology to offer more entertainment and interactive elements for 2d casual games (mobile game).

Context Field

 Many 2D casual collect games do not offer too many interactions with the thing they collect.

 I want to use live2d system to offer an experience of interacting with the collected characters, and the characters will also give player reactions.

 While interacting with the characters, the trust value of this character will up, when the value reaches a point, the player will unlock a small story or information about this character.

 Enjoy the casual collection, meanwhile get in touch with the character and get some interesting tales of Chinese traditions.

Method 

 Character concept design

 Live2d model

 Live2d animation

 Background concept design

Tools

 Week 7: Refine 2.5 character models in live2d cubism.

 Week 8: Improve physical calculation and rigging

 Week 9: Use SAI, Photoshop refine character concept if is necessary, making character motion in live 2d cubism.

 Week 10: Background concept

 Week 11: Make Pretend animation to show how the game will run 

 Week 12: Refine and improve what have done and prepare presentation. 

About This Work

By Min Yang (Min)
Email Min Yang (Min)
Published On: 19/04/2021