In response to the week’s theme of Oriente Object Ontology (Objects can not be exhausted), I made a short animation that presented the development of a collection of abstract existence: A world material editor.
By exploring the movement and its varies change through time, I was trying to present the idea that the world editor generated our surroundings and environment, without human’s inference.
During the creation of this animation, I have encountered lots of technical issues, including modelling moderation and rendering errors due to the unfamiliarity of Blender. I tried to solve most of the problems by researching potential solutions or looking for an alternative way to achieve the same result. The length of production exceeded 3 hours, but I am happy with the progress and discovery I made along the way.
The similar visual concept has been developed in the game Control (2019), where the in-game structure was shown as a continuous cubical generated expansion. During my creating process, I tried to recreate the lighting and overall tone similar to control to practise the ability to recognise and recreate the scene along with rendering skill.
Visual reference: Control (2019) by Remedy Studio: https://www.remedygames.com/games/control/