Theme:
Play and Materiality
Method:
Unity 3D - Trail renderer
The main purpose of my project was educational mobile game for children but I have changed into Relaxing Game for Adult. Since the purpose of the game has changed to fun and relax, not education this allows the user to grow plants with greater authority without borrowing the original image of the gardening process. I want to make the game that when a user makes a particular gesture, the game responds to certain weather conditions. So, I practised trail effects in Unity that show actual visuals by applying materiality to a user’s hand movements. It’s wonderful that my actions leave a mark. I played around in an expanded space in Unity with traces of a mouse cursor.
Context:
Response:
A series of short video captures displaying materiality at different points of iteration uploaded to the MAGi website.
By Yeunji Kim
Email Yeunji Kim
Published On: 08/08/2018