Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Week 3 I rethink about my idea and make some changes.


Rationale
The main goal of this
Technical:
to learn how to use Substance Painter/C4D and how to implement it in texturing workflow
Theme: 
Eco-dystopias
Environment, waste, and nostalgia

accoding nationalgeographic 2018 18th May by Stephen Leahy, 
there are at least 3.5 million tons of plastic and other solid waste a day.
plastic fishing nets, some the size of football fields, are washing up on Australia's northern.
A picture shocked me, a tortoise trapped by fishing nets. 
So I will create a scene based on tortois. Filip Hodas use pop-culture icons as the main object in scene,
The plant and rubbish will wrap around tortois. 
Surrand evironment will be rubbish and plants. 


Context

Filip Hodas is a 3d artist and he did a dysptopian series on "dystopian world of pop-culture icons"
https://www.behance.net/gallery/55305767/Pop-culture-dystopia-part-2
Eco-dystopias first come from Climate fiction.
Climate fiction is literature that deals with climate change and global warming.
Ecotopian fiction
Environment, waste, and nostalgia
In ecotopian fiction, the author posits either a utopian or dystopian world revolving around environmental conservation or destruction.
The novel Nature's End by Whitley Strieber and James Kunetka (1986) posits a future in which overpopulation, pollution, climate change, and resulting superstorms, 
have led to a popular mass-suicide political movement. 
Some other examples of ecological dystopias are depictions of Earth in the films Wall-E and Avatar.
In WALL-E live in uninhabitable, deserted Earth, left to clean up garbage. It is also based on Ecotopian.

Methods
Tool will be used:
Cinema 4D
Substance Painter
PS
AE
finish sketch by week 4 and trying to build the proterotype in C4D
There are a lot of work on texture. That might at least take 2weeks.
After rendering, I will use AE to add some subtitles and effect.

Outcomes
A short animation, like a trailer. let audience watch the whole scene. should be 30s.
Use different view to show some detail.

Timetable

week 4 
finish sketch and basic model
week 5
setting scene and finish model
week 6
starting uv and texture set
week 7
keep working on texture and test lighting
week 8
try to finish texturing and set camera 
week 9 
rendering and edit in ae

About This Work

By william zhou
Email william zhou
Published On: 23/03/2021