This video shows an improved recording method that I'm going to use for future documentation of my progress and user testing sessions. I realised the unfortunate limits of relying on an external camera for recording a user test session I had on Sunday, 25th March 2018. I had the camera recording until the internal recording limit was reached (30 minutes) but the sessions went on for about an hour+. Loss some valuable data.
This will hopefully fix it.
My setup as follows
I would like to have all the inputs recorded at the same time on one computer, to avoid any syncing issues but cost is a limiting factor here; the Elgato Cam Link is a bit too expensive at the moment.
However, this option is giving me more flexibility in Premiere Pro. I'll have to so some tweaks in Premiere Pro anyway, so just a bit longer process. I would still like the Elgato Cam link LATER, to avoid the 30 minute internal recording limit of the a6000.
Hope that was informative.
Disclaimer: As usual, I'm not too good at programming behaviours so of course, I could not get this base prototype working without the following resources:
By Josheel J J
Email Josheel J J
Published On: 26/03/2018
Unreal Engine 4, VR, research, Documentation, Recording Setup