Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

This video shows an improved recording method that I'm going to use for future documentation of my progress and user testing sessions. I realised the unfortunate limits of relying on an external camera for recording a user test session I had on Sunday, 25th March 2018. I had the camera recording until the internal recording limit was reached (30 minutes) but the sessions went on for about an hour+. Loss some valuable data.

This will hopefully fix it.

My setup as follows

  • I used the built in Vive Cam and Vive Mic for audio, recorded using OBS.
  • To access the Vive Cam: Go to SteamVR,>Settings>Camera and disable it.
  • Then in OBS: Add Video Capture Device>HTC Vive and leave it at the default settings.
    • Trying other settings have not worked for me but maybe you will have better results. Mine is forced to 30FPS, while every other video is at 60FPS, so sad T_T.
  • A Sony a6000 was used for the full body shot. Synced in Adobe Premiere Pro using markers at the "clap sync" points.
  • I was also testing a second mic, the Zoom H2n, for any future use. Don't know for what purposes yet. That's being recorded to OBS on a secondary laptop with no video feed.

I would like to have all the inputs recorded at the same time on one computer, to avoid any syncing issues but cost is a limiting factor here; the Elgato Cam Link is a bit too expensive at the moment.

However, this option is giving me more flexibility in Premiere Pro. I'll have to so some tweaks in Premiere Pro anyway, so just a bit longer process. I would still like the Elgato Cam link LATER, to avoid the 30 minute internal recording limit of the a6000.

Hope that was informative.

Disclaimer: As usual, I'm not too good at programming behaviours so of course, I could not get this base prototype working without the following resources:

  1. Used mordentral's VR Expansion Plugin for item interactions

About This Work

By Josheel J J
Email Josheel J J
Published On: 26/03/2018

academic:

play, dissemination

mediums:

interactive

scopes:

major work, prototype

tags:

Unreal Engine 4, VR, research, Documentation, Recording Setup