In response to this week's theme "Time as Material" I created a window that represents an alternate world as time goes by. I was inspired by a game called "A way to go" by Vincent Morisset where the characters go through a different area in a click. I experimented with textures and glass material in Blender to represent a tiled ceramic wall as well as creating a different colour of textures and world material when it's "Day" and a different colour at "Night".
To represent a different mood and atmosphere, I manipulated the neon light through its colour. From a peaceful yellow during the day to an eerie red during the night.