Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

New features:

  • A tutorial level was added with words to tell the players about the features of the game
  • Found and fixed the bug of random generation of the new item at the same place as the old item as thus doubling the score
  • Testing on different combinations of gravity, jumping force and movement speed
    • To address the feedback on the saying that the character is like moving on the moon
    • To make the character move more swiftly like a fox

Attempt:
Tried to add an item that introduces double jump mechanic for a period of time after consumed by a player

  • Haven’t figured out a proper way to achieve it
  • Tried to add variables (commented out in grey) of extra-jumps into the system, but didn’t work well

Tried to add a “stun & steal” mechanic that when a player stepped on the other player he can steal 3 scores from another player

  • Haven’t figured out a proper way to achieve it
  • A player can steal many scores from the other player with one-touch only
  • The score of the player being stepped can drop to minus

Playtesting & problems:

  • The rotating platforms and flashing platforms look identical to the normal platforms in the tutorial level
    • The players may not be able to notice that they are different
    • May make them look different from the normal platforms
  • They do find the movement of the fox feel more nimble

Reflection & suggestions

  • Changed the colours of the rotating platforms and flashing platforms
  • Allow the players to identify them easily
     

About This Work

By Margaret Wong
Email Margaret Wong
Published On: 28/08/2020