New features:
- A tutorial level was added with words to tell the players about the features of the game
- Found and fixed the bug of random generation of the new item at the same place as the old item as thus doubling the score
- Testing on different combinations of gravity, jumping force and movement speed
- To address the feedback on the saying that the character is like moving on the moon
- To make the character move more swiftly like a fox
Attempt:
Tried to add an item that introduces double jump mechanic for a period of time after consumed by a player
- Haven’t figured out a proper way to achieve it
- Tried to add variables (commented out in grey) of extra-jumps into the system, but didn’t work well

Tried to add a “stun & steal” mechanic that when a player stepped on the other player he can steal 3 scores from another player
- Haven’t figured out a proper way to achieve it
- A player can steal many scores from the other player with one-touch only
- The score of the player being stepped can drop to minus
Playtesting & problems:
- The rotating platforms and flashing platforms look identical to the normal platforms in the tutorial level
- The players may not be able to notice that they are different
- May make them look different from the normal platforms
- They do find the movement of the fox feel more nimble
Reflection & suggestions
- Changed the colours of the rotating platforms and flashing platforms
- Allow the players to identify them easily