This week I keep polishing on concept design and start to build rough environment in UE4.
After talking with Pablo, I set up more details about the background of the environment, which can make the environment believable and help me to complete the scenes with a more clear direction.
Background
There is an abandoned gas station in the forest, the road next to the station has been blocked by lots of broken cars. Some cars are burnt and some could only see the frame.
Vegetation has grown onto the road, most of the facilities are covered with green vegetations.
The doors and windows of the station are broken, trash are scattered everywhere on the floor.
Some facility devices are still working(light) and some are destroyed manually
There are also some sign of human activities inside the station, which shows someone has just left in days.
In the distance, we can see a general view of a destroyed city, while some unknown aircrafts shuttle in the city.
Tests in UE4:
Importing models with textures into UE4
Using lighting to set up the atmosphere
Build the rough environment
The workflow of cinematic camera
By Stark(Guangrui Zhang)
Email Stark(Guangrui Zhang)
Published On: 21/08/2019