In week 3& week4, I have been revising the rig by producing three animated tests, including a walk cycle, a run cycle, and a jump animation. When assigning the model actions, I can examine the weight paint in different situations and adjust the model to the correct appearance. These files are linked to the rig file to ensure it is editable in the future because the shape keys and textures are not done at the current stage.
Also, I placed the models in Blender to have a rough look at the outcome. The prototype is still in process, but it will be more refined after importing into C4D. In addition, the cameras are designed in different layers to facilitate the separation of parameters while operating. The rig camera is beneficial to prevent messing up the keys when producing animation. I watched the tutorial online, and it seems the rig camera has various ways to set depending on the camera movements. The severe camera movement may cause a gimbal lock, so that I will look more into camera settings in the future.
By Ashley (Chun-Yu Chen)
Email Ashley (Chun-Yu Chen)
Published On: 26/08/2022