I tried to use shape-keys to produce facial expressions. And I tested the rig by making a simple walk cycle.I started with the blocking, and in the meantime, I learned to change some parents to bones, adjust vertex groups and revise the rig’s weight-painting to have a more accurate action presentation. After blocking, I tidied up the limbs’ splines and the pelvis’ position. I left the body part rotation to the last, so that it won’t get too messy if some popping occurs, and I need to fix it.
By Ashley (Chun-Yu Chen)
Email Ashley (Chun-Yu Chen)
Published On: 26/08/2022