In week 1&2 , I have been working on making a project pitch and some rigging. I rigged the main character with Blender Meta rig. First, I placed the bones in the correct position of the model. During the production, I realised that I had forgotten the teeth, so I made a model of them. After I generated the controllers, I bound them with the models. To adjust the rig, I weight paint the face. However, after several tries, I still couldn’t achieve the desired effect, so I altered my plan to use the shape-key instead. Some errors happened that the models were always broken after mirroring. It took me a long time to figure out what went wrong, and I eventually fixed the problem by deleting half of the character’s head and mirroring it to ensure it was symmetrised.
By Ashley (Chun-Yu Chen)
Email Ashley (Chun-Yu Chen)
Published On: 26/08/2022