Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Change of direction

In response to the wip undertaken in wk4, I made some big changes in my direction and refined the driver of my proposed project. This was more a week of reflection, thinking and technical testing and research rather than asset creation. I held several conversations with an IT geek neighbour and with James on MakeMyPC whom I chose to build my PC, to make my choices of hardware.

By analysing my project driver-direction as a view of feminism from within the practice of the discipline of Animation I showed that I might need to follow George Lucas’ comment that an artist has an idea and then creates or invents the technology rather than choosing the technology and then making the artwork. I have not been able to relate to the interpretation of “Animation” thus far in my studies and so will attempt to argue that “Animation” is a misnomer and that “Animation” as an art form is yet to be discovered. I will weave theories and opinions in the narrative of my story. Perhaps at this stage I will not include scholarly references to support my argument but keep on file for my Final woks, should this format survive the distance.

I am still keen to broadcast my work via Projection Mapping and use buildings and infrastructure surfaces as my canvas to support metaphorical, symbolic and practical plot points and story lines from a feminist POV. Similar feminist POV work has been produced by Rebecca Harrison in her book “The Coming of the Projectionettes” where she investigates the spectatorship of women and the plight of the of women cinema projectionists in Britain in WW2. Whilst Harrison places her work in a historical context, I will take into consideration what would film look like from a female-gaze (as opposed to the male gaze) and the female spectator.

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About This Work

By Cougar Wicce-Otter
Email Cougar Wicce-Otter
Published On: 29/03/2021