I have a cunning plan
RATIONALE – why are you doing what you are doing?
Want to Examine slow gaming through exploration.
Articulate the rationale and set of motivations for making your project.
The motivation behind this project was how to break away from the more abundant action oriented game that dominate the main stream. Can slow paced and mediative games be as engaging to the users
What could be an inquiry or question that you are exploring in your project?
Some of the questions that I hope to answer in exploring this project are:
Can games be engaging with minimal action ?
How much does feedback can be conveyed from the environment give to the game?
What is smallest amount of UI you can have?. Can the world and characters itself tell this information normally processed by the UI
CONTEXT – who else is doing what you are doing?
ThatGameCompany - Flower, Journey
Novatrade \Appolsa Interactive – Ecco the dolphin
Identity your field and the related practice and/or theories that situate your project.
Games & Interactive Media , Slow gaming movement
Mediation
Immersion
Mechinma ??
METHODS – how will you do what you are doing?
Plan on paper the environment that will feature - also contiunally add modify the Game Design Document as the game becomes more refined in scope and aim
Using unity create tools needed for world building - Start with basic systems for the game Input , Game State Manager , Selection
Model temp assets to create building blocks - grey block \ untextured
Animate character(s). only one bird - no NPC or
get player feedback how does the game feel / control
OUTCOMES – what are the tangible objects that must be made to articulate success?
Playable Demo of the game, showing at least one of the characters and environments that you will be able to explore.
Include – minimal HUD or UI, Being able to go from high overworld point of view to being low
Outline what your final submission will be and indicate any potential impact, significance or value this project may have.
The final project will be a digital distributable demo of the game with one environment that the user can navigate around (one character , sound music)
Resolve what elements from traditional game are needed HUD ? levels ? lives score?