Mind Maps for possible studio two projects
Possible Projects
#1 Bird Exploration Game - Explore a large environment as a bird
The idea would be that you could fly around and explore this environment as a bird. Explore rational of slow gaming
Having all feedback to the player through Characters and environment rather than UI
eg. if the bird has less energy the animation shows it rather than having a UI bar element
Finished product would only be small slice of world .. If the world loops around (like a real planet) can have smaller area with same feeling ?
Monuments througout landscape let you rest/save
Flying higher Lets you see more but takes more energy
flying low restitred FOV but less energy used
can walk on ground to explore/ eat /rest
RATIONALE – why are you doing what you are doing?
Want to Examine slow gaming through exploration.
How much does environment give to the game world ?
What is smallest amount of UI you can have. Can the world and characters itself tell this information
CONTEXT – who else is doing what you are doing?
ThatGameCompany - flower, Journey
Novatrade \Appolsa Interactive – Ecco the dolphin
Games & Interactive Media , Slow gaming movement
METHODS
Plan on paper the environment that will feature
Using unity create tools needed for world buildings
Model temp assets to create building blocks
Animate character(s). get player feedback
OUTCOMES
Playable Demo of the game, showing at least one of the characters and environments that you will be able to explore.
Include – minimal HUD or UI, Being able to go from high overworld point of view to being low
The final project will be a digital distributable demo of the game with one environment that the user can navigate around (one character , sound music)
Resolve what elements from traditional game are needed HUD ? levels ? lives score?
#2 3d Adventure game
RATIONALE
Are Adventure games still relavent
How can you better integrate the use of puzzles in games ( Goat puzzle Broken Sword) ,Schism
CONTEXT – who else is doing what you are doing?
Professor Layton series, Cyan Worlds (Myst, Riven), Broken Sword , Dream Fall
in the field of Digital Games. Brain Training , Cognitive therapy
METHODS
Plan on paper the layout and puzzles that will feature in the demo
Using unity create sub systems for the game
Model temp assets to create building blocks
Swap out assets with finished versions, refine and get others to test
OUTCOMES –
The end result will be a vertical slice of the finished game fully completed gameplay consisting of a couple of scene
The final submission would be an installable complete demo version of the game (including sound, music ,animation)
Questions about intergration of congetive theory and learning in games what works
#3 Trailer for Animation
RATIONALE
Exploring the use of non-conventional colour in aniamtions
Do we understand what objects are through movement alone
CONTEXT – who else is doing what you are doing?
Machinma
Schindlers’s list, Reniscanne (2006) , NPR , Anna (quake 3 engine)
METHODS
Create Storyboard and mood boards for scenes
Colour pallet’s selected from unrelated photo or scenes ie fire’s colour comes from a image of a world map. The colour of the ocean comes from a train
Once the series of mood board background test is done a block out of the animation would be complete using vertices colours
OUTCOMES –
30 – 1:30 trailer for an animation featuring unique use of colour representation
Fully rendered with sound and audio resolution at least HD