(1) Rationale
To improve myself in modelling and texturing, I would like to create a 3D sci-fi scene which depicts a space abandoned city. And I want to apply this scene in my future project. Since I have never use nodes in Blender before, I would like to try procedural modeling in some part of the scene.
(2) Context:
The scene includes a dark street and a spaceship. . I want this scene to be sophisticated, and present realistic texture.
Example
(3) Method:
First, I will find references, draw a sketch about what the scene is going to look like and place some cubes in the approximate position. Then start to modelling. Create the basic structure of the city by using Blender nodes, and later model other props such as spaceships. After that, align UV maps, create textures, and finally render as images presenting the scene.
(4) Production:
The tools I’d like to use are:
Procreate: For design and sketch
Blender: For 3D modelling and render
Substance Painter: For texture
After Effect: For compositing
Timeline:
Week 1: find references, sketch, and plan the approximate location of models
Week 2: use Blender nodes to create landscape and some buildings
Week 3: Modelling props and create more details
Week 4: more details and UV Mapping
Week 5: Create texture
Week 6: lighting, render and compositing
(5) Outcome
A rendered 3D scene.
By Ashley (Chun-Yu Chen)
Email Ashley (Chun-Yu Chen)
Published On: 03/03/2022