Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Due to the nature of using sprites as main design style, I decided to change the rendering pipeline to URP in Unity for a better visual effect. The sprites are now looking better aligned with my original design. I decided to add white borders to the assets to achieve a more paper-like look. I also added moving particles to better mimick the flying effects.

About This Work

By Izac, Kin Kui Ho
Email Izac, Kin Kui Ho
Published On: 12/05/2023

academic:

production

mediums:

interactive

scopes:

major work

tags:

AGI Studio 3