Work in progress video:
Introduction of the right-click panel & the bugs related to it
https://youtu.be/KeA_YAF-RX8
List of Bugs in the game
https://youtu.be/AEXHlPy73Xw
New features:
Added the right-mouse button menu
Classmate's suggestion
Added a CD period for items
Feedback from playtesting
Adjusted the view of cameras to keep the character model at about ¼ of the screen length and the opposite side of where they’re moving
According to the standard of “good” platformer in a book about platformer games
Holleman, P 2018, Reverse Design : Super Mario World, Taylor & Francis Group, Milton, ProQuest Ebook Central, <https://ebookcentral.proquest.com/lib/rmit/detail.action?docID=5514740>.
Functions to be added:
Game over HUD
More items
Bigger map
A GameObject of “goal” for player 1
List of bugs/ Things to be fixed:
The unstable sensitivity of the right-click menu
The selected item remains shown as selected
(I’ve tried to deal with it in the script, but no use)
Sometimes the enemies stuck into the wall
The prefab trap disappears immediately after it’s instantiated
Sometimes two items were instantiated at the same time
Make the right-click menu follows the player movement
My worries:
Too many unexpected & complicated bugs
May take a lot of time to fix them all
No time to explore different mechanics in 2D platformers
Not enough time to have a few rounds of playtests and get feedback
Difficult to have a test on the game of its ‘ideal’ performance
May need to simplify my idea?
Should I invest 1-2 more weeks on experimenting/ fixing the problems or switch to work on the backup project?
By Margaret Wong
Email Margaret Wong
Published On: 08/08/2020