Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

i was having difficulties in merging the balls, metaballing, - was using mesh recalcultaion method, and mesh was heavy, decided to take out the mesh, but how do you even render something without a mesh? raymarchingg is the answer. 
this method also gives a smoother edge than compared to previous mesh method I was looking at which can be found here : http://magistudio.net/work/orbleap-events-cps-7

changing the audio reactive scripts to work with this new workflow now, it changes a bit the way current audio reactive system for this projects is coded for example,  one being raymarched objects cannot be spawned or created at runtime, they need to exist beforhand. Working with this I added system to read and include new raymarched spheres within the unraymarched spheres list ~ raymarched spheres now work with audio reactivity transform, (changing scale and movement. 

next step is them to change color according to audioreactive, tricky one - not as direct as material.color = change. 
and next to next step, create /code up a raymarching transparent bubble like material. 

though i just digged in raymarching a bit and possibilities are infinite!

About This Work

By Sahaj Garg
Email Sahaj Garg
Published On: 19/08/2019