Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Inquiry

My question for this new project is: Can I innovate for action-like animations? Because once I mention the fighting class animation. Many animation workers in the world are studying this type of animation, and the laws of motion generally refer to some actual motion trajectories, such as kung fu and fighting. This time I hope to join the SAKUGA lens with reference to Kung Fu and Free Fight. Two or two intersect to make this creation.

Related Practice

My project is 2D hand drawn animation. The initial brain map extends a lot. I tend to make some fighting animations. In fact, I have an animation about the fighting class in Studio 1, so I will take my project in studio1 to improve and focus. Set. In the new animation I will add some new elements to learn, such as SAKUGA, MANGA...

I personally think that the fighting animations I have studied have a good response in many fields. As far as I know, Japan's famous animation "Naruto" is a very typical example. It is more like the visual impression of the visual communication that I have learned before. It perfectly interprets an action animation through the side cut form, so that the audience can intuitively feel that the characters in the animation are fighting themselves. , for not being blunt on the move.

Significance

When it comes to combat type animations, both Japan and the United States have very good research and exploration, such as fighting scenes in Naruto, hormonal lens switching, and various whimsical sci-fi attacks, as well as the US killing Bill. Realistic sense of fighting and super sense of substitution. This will be the goal I have learned and learned.

At the same time, I hope that in this studio2 study, I can better visualize the art of visual communication through 2D painting.

About This Work

By Hao Yue
Email Hao Yue
Published On: 29/07/2019