Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

The project is now approaching the non bipedal character portion of the animation. Now that the audience doesn’t have a silhouette structure of a man to relate to it sensory experience wise, I’m going to have to mirror its change in appearance to its character trait. For example, as it has now become this blob with legs, I should animate it in a way where it behaves like a wild animal rather than a cognitive being. I’ve also storyboarded a segment after this where the creature ventures into the black void that will hold a different atmosphere. I am currently imagining a recreation of someone underwater.
 

About This Work

By JeeHoon Oh
Email JeeHoon Oh
Published On: 22/04/2018

academic:

context, production

mediums:

animation, written

scopes:

minor work

tags:

Studio 2, Week 7, iteration