Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

- I scope down the abstract drawing I'm going to animate: 18 out of 130. I narrow down the selection base on the cohesion of the aesthetic. I can focus more on the quality of the final piece rather than the quantity.

- I also changed the intensity of the animation. My initial idea was putting the drawing in the order that I created them, and express the animation in term of the name of the smells. However, after several times testing, I decided to take out the name and express them by how the smells affect in the scale from Loaded Good - Good - Neutral - Bad and Loaded Bad. This make me easier to mix the order of single sequences and create more engaging flow.

- I'm removing unnecessary movements and long pausing.

- I'm testing out many solutions for the idea of Smell by simulating the action of Inhale and Exhale of the nose, and I'm also working on the shape-shifting and color shifting from back and white into colors

- It's the first time I'm working with a sound designer so we have to figure out efficent workflow and learn how to match the sound with the aesthetic to reach the final expectation.

About This Work

By Moon Hoang
Email Moon Hoang
Published On: 16/08/2018

mediums:

animation

tags:

Studio 2, animation, wip, anmatic