Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

The emphasis for this test was to challenge my animation skills by using the camera in synergy with the charcters movements. Using animation principals such as holds and anticipation (among others) I was able to get a sense of impact both in the missed punch and the duck of the opposing character.

I want to push the direction of this shot further by experiementing with a 3d camera (either in AfterEffects of Blender) in order to sell the feeling to the audience of being up close and personal with the characters.

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About This Work

By James Elms
Email James Elms
Published On: 23/03/2021

academic:

production

mediums:

animation

scopes:

prototype

tags:

#AGI Studio 1