Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

After developing the look of the charcters and translating them into a style suitable for animation, I wanted to create a scene that helped flesh out my goals for this folio project.

1. Create a scene with great potential for 3d camera movement in a 2d short.

2. Design the scene so that it requires a sense of style and exaggerated movement in it's choreography.

3. Translate the characters personality and expression through their body language and expression - this is animation, so I really want to play and eperiement with how much of the narrative I can tell though the charcters actions.

4. Refine my pacing, direction and overall sense for what makes a good action scene.

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About This Work

By James Elms
Email James Elms
Published On: 23/03/2021

academic:

production

mediums:

illustration

scopes:

prototype

tags:

#AGI Studio 1