Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity
1. Rationale: Intention
As I said in the first lesson, my main goal is to get myself better at character modeling. And being able to model characters (both lowpoly and high poly) suitable for games and animation. But I don't think my time will be enough to optimize the character for animation or games so I thought of using that time to create a good looking high poly character. I want to advance this character in future studios and use it in an animation or game.

2. Context: Field
Every game or animation studio has someone who makes character models. There are many prominent artists in this field. (Mike Thompson, Raf Grassetti, Olivier Couston, Daniel Bel est.)
3. Method
First, I'll start by finding a reference to the character I'm modeling. Once I've chosen what to model, I'll gather relevant references and prepare.

4. Production
Programs; Zbrush, Blender
Week 1: Planning
Week 2: Choosing a Character Concept Art or make one by using photobash techniques
Week 3: To finish or find the concept part of the character I will model. Gathering reference images for the character.
Week 4: Begin modelling the basemesh.
Week 5: Adding some details to the character.
Week 6: Making the clothes of the high poly model.(Fully modeled character)

Outcome: 1 High Poly Character model.

About This Work

By Cantug Sahiner James
Email Cantug Sahiner James
Published On: 06/03/2022