Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

1. Rationale / Intention

I aim to begin to develop a short films in response to the lack of content for the Young University/College student age demographic.

2. Context: Field

  • 2D Animation & illustration
  • Outstanding practitioners in this field are Disney, Gobelins, Adult Swim, Calarts

3. Method

  • The first steps toward development of the film are broken down into these steps:
    • Concept art
    • Character Design
    • Script
    • Storyboard Roughs
  • Ultimately my goal is to have a sufficient Pitch Bible created by week 13.

4. Production: Tools

  • Storyboard Pro
  • Photoshop
  • Procreate
  • Tv Paint
  • Word/Pages

In my research I have observed that there tends to be a great deal of High School dramas mainly focused toward 14 - 18 year olds, followed by a gap in content for 18 - 25 year olds in an environment specific to them (College/University). This is then followed by a collection of content aimed toward an older young adult, ranging from 25 - 35 years in environments specific to them (Full Time Job, ETC.)

Content that is specific to the 18 - 25 year old experience (Ie: College/university style coming of age stories) tends to be scarce in the way of telling authentic feeling, relatable stories.

What exists of this content tends to feel in-authentic to the University/College experience, as the story told for this demographic tends to fall into the genre of Crude/Sex Comedy.

For my thesis, I am to begin development of a short film. The film will focus on on telling an authentic feeling story of a young adult (18 - 25) attending a College/University. I want to focus on the authentic, sometimes cheesy moments one might experience when having what feels to be a late coming of age story in a College/University setting.

About This Work

By Kess
Email Kess
Published On: 22/03/2021