Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

1. Rationale: Intention 

Exploration and experiment - I would like to experiment with such genres as magical realism and dark comedy. As for magical realism, I really enjoy when realistic view of the world is connected with magical elements, also dealing with the blurring between fantasy and reality. This genre in literature is one of my favourite and I would like to try it in animation. Turning it to dark comedy, it is my favourite genre in contemporary animation. Mix of dramatic deep topics with dark humour and absurdism provokes a lot of interest in me and I would like to explore this area by myself.

Concepts - Analysis of human nature and phycological issues while placing characters in magical environments

2. Context: Field 

Fields - 2D animation

Outstanding practitioners - 
Graham Annable /absurd horror/
Natalie Djurberg (clay animation and digital videos) /surreal and absurdist approaches to ideas of sexuality, showing subconscious  through stop-motion animation/
David Lynch /early surreal and experimental animated films/

Contemporary animation, which inspires me the most: 
12 oz.Mouse, BoJack Horseman, Adventure time

3. Methods-

Script writing 
Mood board
Character design
Scene brainstorming
Plot flowchart
Storyboard
Animatic exploration

4. Production: tools and timetable-

Tools: Procreate, AE and Ps

Timeline:
1 week - Script writing, analysis of genre and style of animation, paper sketches
2 week - Mood board and character design
3 week - Scene brainstorming and sketching/ plot flowcharts
4-5 week - Storyboard
6-7 week - Animating
8-10 week - Adding sound effects and music
11-12 week - Completing the animation


5. Animated 2D short film

About This Work

By Yana Fidan
Email Yana Fidan
Published On: 06/03/2022

academic:

context

mediums:

animation

scopes:

minor work

tags:

AGI Studio 1, animation, studio 1