Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In Folio1: 

I have finished the model production of the character, and there are still some details that I didn't add. So in the first step of Folio 2, I will spend a little time to continues consummating this model of the character

For Folio2:

  • What does it Look Like? ( PRODUCTION)

My production plan is shown in the picture below. And the final goal is to create a character demo. And if I have enough time, I will create an App or Apk( phone of Android System) to share with my class, which can test my character (Action, effect, and so on) with a pattern like a small game. I hope I can finish it.

  • Why do I do it?

Throughout the production of Folio1 and Folio2 character Demo, I was able to practice and further learn a number of skills: role design, character drawing, learning human structure, role modeling, further understanding and learning role-modeling, practicing 3DMAX software, practicing ZBrush software, practicing Substance painter software, practicing blender software, practicing Unity, practicing C# language. Because I've tried a lot of 2D games before, and I've written a lot of scripts and code related to 2D games, this time I want to try the code binding of 3D characters, which is also an exercise. So this time the Folio project is about combining my painting skills, my modeling skills, my game development skills, my programming skills, through a small role. 

About This Work

By Norton Chen
Email Norton Chen
Published On: 14/09/2020