Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

So I've cut the worm out, as I felt I was getting too stuck on the character animation aspect. I will instead focus more on the 'whirlpool' transition at the end of the shot, which I've roughed out here. I will polish this section up, and use it as a transition to the next cloud-based environment scene.

About This Work

By Evan McInnes
Email Evan McInnes
Published On: 09/08/2018

academic:

production

mediums:

animation

scopes:

component work, prototype

tags:

Rough animation, animation, iteration, sketch, studio 1