A series of tests to integrate my sprite animations with the jump detection, beat generation and score systems in Unity, where I play through the game as the cymbal, drum, horn and marimba, as well as a full playthrough with all creatures on autoplay.
At the end of Week 10, I decided to start a fresh new Unity project and integrate all the systems again without all the legacy code from my tests and experimentation. To my surprise, most of it worked as planned. After doing this, I feel like I'm more in control of the project.
Other implementations:
By Helen Kwok
Email Helen Kwok
Published On: 07/10/2019
animation, interactive, physical, programmatic